Castle In The Clouds - UE4 Stylized Environment & Technical Art
Castle In The Clouds Upper City Entrance - Unreal Engine 4 In game Screenshots
For optymalisation I prepared LODs for every mesh seen on the screenshots. Groups of static meshes like buildings were made in to the merge actors to cut the Draw Calls amount.
I made over 250 3D models to complete this environment map. Big Part of the modeling was 3 different modular sets: Castle, Fortifications and City buildings.
Buildings made with modular set, materials use Vertex Painting to build more difference between the same models. For further variety I made 10 different stains and dirt decals.
Trim Sheets
Clouds Shader is made with Parallax Oclussion for 3D effect, fully animated for great look. Optymised to suit the game with splitscreen. Textures where made from photos that I took flying to Italy.
Clouds Shader in Unreal Material Editor
Plane Cloud Shader Animation Example
Plane Cloud Shader in Unreal Material Editor
Painting Effect Shader
Painting Effect Shader Graph
Custom Volumetric Cloud Shader made for Cemetery.
Fog have color changing effect by using LUT texture for magical effect
Custom Volumetric Cloud Shader In Unreal Material Editor
Inside of the castle with visual effect of capture point that I made in Unreal Engine.
Fortification Material with Occlusion Mapping and Vertex Painting. Most of the materials in the game use this shader. Walls of buildings use vertex painting with different textures like stone or brick to mix with medieval plaster.
Example of Vertex Color Painting
Parallax Occlusion Shader with Blending and Color, Contrast, brightness Controls in Unreal Material Editor
All Textures were made from photographs taken in Poland and Italy. Processed with Materialize, Quixel and Substance Painter/Designer.
I created over 80 instances of different materials to fill the map with variety. To make them I prepared 20 different master materials for different purposes.
More textures and materials can be seen in the trailer
Example of Dither blending shader with my photogrametry 3D Asset
Example of triplanar and top projection with moss and stone textures.
Castle in the clouds is a game in early development, prepared in a team of three people. I work as Technical and Environmental Artist. The rest of the team consists of Błażej Przybył - Character artist, and Piotr Muchliński - Unreal Developer.
- I made over 250 static meshes in a Blender and Modo. Packages of models for various uses, such as constructing the city houses, streets, castle, walls and vegetation.
- I created over 80 instances of materials with custom textures made with photogrametry, prepared with use of Materialize, Quixel Mixer, Substance Painter and Affinity Photo.
- I programmed 20 master materials in the process with different features.
- Prepared Over 150 sound waves for shouts, damage, magic, and natural ambient sounds.
- I made entire city environment for Main Level seen on the screenshots and trailer.
Working full time at NlightVR, it took about 6 months to complete this project after hours.