NlightVR™ - UE4 Environmental & Technical Art

NlightVR is an oncological therapy implemented in virtual reality with use of Unreal Engine 4, EEG and biosensors.

I sculpted, baked and textured assets that could not be bought for use in environment to fit the certein places

I sculpted, baked and textured assets that could not be bought for use in environment to fit the certein places

I worked on environment design of the Island, cluttering, sound Cues distribution, navmesh...

I worked on environment design of the Island, cluttering, sound Cues distribution, navmesh...

I prepared a lot of animated shaders used in environment and VFX. Such as moving waves for the ocean or animation of wet sand.

I prepared a lot of animated shaders used in environment and VFX. Such as moving waves for the ocean or animation of wet sand.

I worked on Post Processing and day and night cycle look.

I worked on Post Processing and day and night cycle look.

"NlightVR ™" is Virtual Reality Game like Meditation Center and Oncological Therapy, with support of biosensors.

My responsibilities:
- Technical Art and Environment Art for Virtual Reality in Unreal Engine.

- Programming shaders, especially for environment visual effects.
- Scripting in UE4 Blueprints.
- Scripting Sound Cues and Sound Effect Design.

- Optimization of purchased 3D models to meet the set criteria - the number of triangles and LOD's, optimization of materials and transparency use, number and size of textures.
- Optimization of environments to achieve the proper number of frames on the previously indicated hardware configuration. Use of Intel Graphics Frame Analyzer and NVIDIA® Nsight™ to track optimisation and make suitable changes.

- 3D Assets making with High Poly to Low Poly, baking normals, and texturing of necessary assets that were not available for purchase.