Space Shaders in UE4 and Space Environment Art

Each render is done using Unreal Engine 4.

Each render is done using Unreal Engine 4.

Galaxy Shader.

Galaxy Shader.

Black hole with an accretion disk.

Black hole with an accretion disk.

My artistic interpretation of the Spinning Neutron Star. If they spin towards Earth, they are called Pulsars. The highest registered speed is 716 times per second, called PSR J1748-2446ad.

My artistic interpretation of the Spinning Neutron Star. If they spin towards Earth, they are called Pulsars. The highest registered speed is 716 times per second, called PSR J1748-2446ad.

Burning planet with a hot gas atmosphere.

Burning planet with a hot gas atmosphere.

Interpretation how spinning black Hole could look like, shader with animated glow

Interpretation how spinning black Hole could look like, shader with animated glow

Star System generated randomly in Blender. Stylised to look like No Man's Sky game.

Star System generated randomly in Blender. Stylised to look like No Man's Sky game.

New Programmed Shader Collection For this Space Asset Pack

New Programmed Shader Collection For this Space Asset Pack

Hot Planet Animation.

Hot Planet Animation.

Sun Animation.

Sun Animation.

Neutron Star Animation.

Neutron Star Animation.

Star System Generator made with Blender Python Scripting.

Star System Generator made with Blender Python Scripting.

Texture Generator programmed in Blender for Texture Baking. Generates different Gas Giant textures and cracks.

Texture Generator programmed in Blender for Texture Baking. Generates different Gas Giant textures and cracks.

Material for Landscape - Two PBR set of textures with Shader that used Vertex Blending and Parallax Occlusion for more shape. Made With Substance Painter.

Material for Landscape - Two PBR set of textures with Shader that used Vertex Blending and Parallax Occlusion for more shape. Made With Substance Painter.

Meshes Made in Blender used in the project.

Meshes Made in Blender used in the project.

Playing No Man's Sky and Elite Dangerous inspired me to make my own cosmic space. Knowing more about writing shaders, I decided to try my hand at science fiction again. Creating all these elements gave me a lot of satisfaction seeing my work in real-time engine. Flying player camera between stars.