UE4 - Space Environment & Technical Art

Each render is done using Unreal Engine 4.

Each render is done using Unreal Engine 4.

Sun Animation.

Houdini generated shape of the galaxy. Gas cloud and little stars was added with particles that spawn inside the different mesh that fit all the planets and stars

Houdini generated shape of the galaxy. Gas cloud and little stars was added with particles that spawn inside the different mesh that fit all the planets and stars

3D Effect

Creation of the Galaxy in Houdini

Creation of the Galaxy in Houdini

My artistic interpretation of the Spinning Neutron Star. If they spin towards Earth, they are called Pulsars. The highest registered speed is 716 times per second, called PSR J1748-2446ad.

My artistic interpretation of the Spinning Neutron Star. If they spin towards Earth, they are called Pulsars. The highest registered speed is 716 times per second, called PSR J1748-2446ad.

Neutron Star Animation.

Burning planet with a hot gas atmosphere.

Black Hole Shader animation

Galaxy Shader.

Galaxy Shader.

Black hole with an accretion disk.

Black hole with an accretion disk.

Star System generated randomly in Blender. Stylised to look like No Man's Sky game.

Star System generated randomly in Blender. Stylised to look like No Man's Sky game.

Texture Generator programmed in Blender for Texture Baking. Generates different Gas Giant textures and cracks.

Texture Generator programmed in Blender for Texture Baking. Generates different Gas Giant textures and cracks.

New Programmed Shader Collection For this Space Asset Pack

New Programmed Shader Collection For this Space Asset Pack

Material for Landscape - Two PBR set of textures with Shader that used Vertex Blending and Parallax Occlusion for more shape. Made With Substance Painter and Unreal Material Editor

Material for Landscape - Two PBR set of textures with Shader that used Vertex Blending and Parallax Occlusion for more shape. Made With Substance Painter and Unreal Material Editor

Meshes Made in Blender used in the project.

Meshes Made in Blender used in the project.

Playing No Man's Sky and Elite Dangerous inspired me to make my own cosmic space. Knowing more about writing shaders, I decided to try my hand at science fiction again. Creating all these elements gave me a lot of satisfaction seeing my work in real-time engine. Flying player camera between stars.