3D model stylized recreation of the Pioneer Square Pergola for Fallout Cascadia. It's quite big asset, and they can be really hard to texture. the amount of different details challenged me to make a Trim texture, and then UV model to see final effect.
Model is prepared to work in real-time engine of Fallout 4 - Creation Engine. With this amount of detail I finished with 112k in triangle count, and 7k for the lamp.
Go check out Fallout: Cascadia at: http://www.falloutcascadia.com/ and Cascadia Community Discord: https://discordapp.com/invite/FalloutCascadia