3D Modeling - Pioneer Square Pergola for Fallout Cascadia

Pioneer Square Pergola for Fallout Cascadia - In Game Screenshot

Pioneer Square Pergola for Fallout Cascadia - In Game Screenshot

All renders are in game screenshoots. Fallout 4 use Creation Engine.

All renders are in game screenshoots. Fallout 4 use Creation Engine.

Pergola in Rad Storm

Pergola in Rad Storm

Iron Pergola have 112k of triangles

Iron Pergola have 112k of triangles

The lamp have 7k of triangles

The lamp have 7k of triangles

Trim Texture Shape with sculpted and modeled detailes for normal map baking and further texturing process

Trim Texture Shape with sculpted and modeled detailes for normal map baking and further texturing process

Trim texture view in Substance Painter. I prepared texture space to fit entire model with one texture material

Trim texture view in Substance Painter. I prepared texture space to fit entire model with one texture material

Blender View of the Textures and UV

Blender View of the Textures and UV

View from Creation Kit of the asset

View from Creation Kit of the asset

Go check out Fallout: Cascadia at: http://www.falloutcascadia.com/ and Cascadia Community Discord: https://discordapp.com/invite/FalloutCascadia

Go check out Fallout: Cascadia at: http://www.falloutcascadia.com/ and Cascadia Community Discord: https://discordapp.com/invite/FalloutCascadia

3D model stylized recreation of the Pioneer Square Pergola for Fallout Cascadia. It's quite big asset, and they can be really hard to texture. the amount of different details challenged me to make a Trim texture, and then UV model to see final effect.
Model is prepared to work in real-time engine of Fallout 4 - Creation Engine. With this amount of detail I finished with 112k in triangle count, and 7k for the lamp.
Go check out Fallout: Cascadia at: http://www.falloutcascadia.com/ and Cascadia Community Discord: https://discordapp.com/invite/FalloutCascadia