First fully completed asset for my Sci Fi modular kit.
This time I changed my pipleline for creation assets, for time cut I started to use Bevel Shader. Thanks to this shader I don't need to make high poly mesh all the time, earlier I always done everything by subdivision surface modeling.
You can see in action normal map baking with bevel shader inside Blender in my quick tutorial.
This box have 2.5 K triangles, and 4K PBR textures made in Substance Painter.