3D Modeling - Fallout Cascadia Assets - Signs and Neons

Fallut Cascadia - RAM Restaurant Neon - Asset

Photogrametry of the Burger in my home studio, it took 74 pictures to produce it in Meshroom.

Photogrametry of the Burger in my home studio, it took 74 pictures to produce it in Meshroom.

Retopology and preparation of the meshes for baking texture and normals. Final model have 1.2 k triangules.

Retopology and preparation of the meshes for baking texture and normals. Final model have 1.2 k triangules.

Final Texture work in Substance Painter, i retextured bottom part from pictures and added Fallout stylization.

Final Texture work in Substance Painter, i retextured bottom part from pictures and added Fallout stylization.

I prepared two sign go Cargo House Coffee

I prepared two sign go Cargo House Coffee

Second Version

Second Version

Red Arcade Sign, all of the signs were modeled in Blender and textured in Substance Painter

Red Arcade Sign, all of the signs were modeled in Blender and textured in Substance Painter

Red Arcade Sign in Sketchfab

Dukes Diner Restaurant

Fallout Cascadia - Slums Sign

Fallout Cascadia - Super Mammoth Car Wash Neon

I've been working on over 10 signs for Fallout Cascadia, this is a showcase of a few of them. Most of them were made in Blender or Modo, and textured in Substance Painter.

The burger statue took more work to make. At first I thought to make the model in Zbrush, but after the initial work I found it would take too long to texturize the model, so I tried to make the model with photogrammetry to have a high poly model and textures ready in one go. Only the retouching of the lower bun from the photos took a while.

Trevor Bixler Lead Artist helped me in giving the proper appearance of the models in the engine. Thanks to his knowledge of the engine, it was possible to set the correct appearance of light and colors.

https://www.artstation.com/visabertoothiv