I've been working on over 10 signs for Fallout Cascadia, this is a showcase of a few of them. Most of them were made in Blender or Modo, and textured in Substance Painter.
The burger statue took more work to make. At first I thought to make the model in Zbrush, but after the initial work I found it would take too long to texturize the model, so I tried to make the model with photogrammetry to have a high poly model and textures ready in one go. Only the retouching of the lower bun from the photos took a while.
Trevor Bixler Lead Artist helped me in giving the proper appearance of the models in the engine. Thanks to his knowledge of the engine, it was possible to set the correct appearance of light and colors.