Stanisław Malc
Stanisław Malc
Environmental & Technical Artist
Gdańsk, Poland

Summary

Environmental and Technical Artist in the gaming industry.

I really love 3D modeling and environment creation. That is my main focus. Creation of stylized realistic graphics with tweaking real time rendering engines, working on shaders and scripting. Also, I really enjoy working on sound and visual effects design. I am a computer graphic designer with a bachelor's degree in Information Technology.

I have been working professionally with computer graphics for over 9 years. Last four years I have been fulfilling myself in 3D graphics in Game development. Previusly as a multimedia and photography specialist, I developed my strong artistic sense and knowledge of lighting and composition which helps me in 3D modeling all the time.

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Skills

Technical ArtProgramming ShadersUnreal Engine 4UnityEnvironment Design3D ModelingHard Surface ModelingDigital SculptingPhotogrammetryRiggingVideo ProductionProgramming in C#, Python and UE4 Blueprints

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Houdini
Houdini
Modo
Modo
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Mixer
Mixer
Quixel Suite
Quixel Suite
Premiere
Premiere
Vegas Pro
Vegas Pro
Photoshop
Photoshop
Illustrator
Illustrator
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite

Productions

  • Logo2k 300x154
    • Video Game
      Dark Envoy
    • Year
      2021
    • Role
      VFX & Technical Artist
    • Company
      Event Horizon
  • Nlight vr small logo
    • Video Game
      NlightVR
    • Year
      2020
    • Role
      Environmental & Technical Artist
    • Company
      Nligthnin Production
  • Fallout cascadia
    • Video Game
      Fallout Cascadia (Huge Modification)
    • Year
      2021
    • Role
      Environmental Artist
    • Company
      Freelancer

Experience

  • VFX & Technical Artist at Event Horizon
    Gdynia, Poland
    October 2020 - Present

    Dark Envoy is a non-linear RPG to offer exploration of a vast world with an emphasis on tactical combat layered with lore and strategy. A continuation of Event Horizon’s attempt, which began with the studio’s debut title Tower of Time, to shatter long-standing RPG tropes and to create something unique in the process.

    My responsibilities:

    - Visual Effects for skills and environments

    - Shader creation with Amplify (Unreal Engine Material Editor for Unity)

    - Rigging and asset implementation

    - Game optymalisation

  • Environmental & Technical Artist at Nlightnin Production
    Sopot, Poland
    January 2017 - September 2020

    At Nlightnin Production I worked on the "NlightVR ™" project. Virtual Reality Meditation Center and Oncological therapy in the form of a game.

    My responsibilities:

    - 3D Asset Creation and optimization for VR environments

    
- PBR Texturing and Material Creation

    - Level and Environment Art for Virtual Reality in Unreal Engine 4.

    - Programming Shaders in Unreal Material Editor.

    - Scripting in UE4 Blueprints.

    - Optimization of purchased 3D models to meet the set criteria - the number of triangles and LOD's, optimization of materials and transparency use, number and size of textures.

    - Optimization of environments to achieve the proper number of frames on the previously indicated hardware configuration. Use of Intel Graphics Frame Analyzer and NVIDIA® Nsight™ to track optimisation and make suitable changes.

  • Fallout Cascadia at Fallout Cascadia
    Poland
    January 2016 - Present

    About the project:

    Fallout Cascadia is an upcoming modification to Bethesda's Fallout 4. It will function as a new game every step along the way. Fallout Cascadia takes the player back to the west coast and is geographically centered around Seattle, Washington. It will feature a new worldspace comparable to the one in Fallout 4, a new branching main quest, new factions, weapons, armors, a new protagonist (who is yet to be revealed) as well as much more. It will be nothing short of a new entry into the Fallout franchise.

    My Role:

    I am preparing custom assets for post-apocalyptic Cascadia.

    My Tasks:

    - Hard Surface modeling of new assets

    - Photogrametry

    - Scultping and retopology of new assets

    - Texturing new assets in Substance Painter and Photoshop

    - Retexture and mesh modification of old assets

    - Asset optimisation for Bethesda Creation Engine

  • Media and Photography Specialist at Eastend.pl
    Gdańsk, Poland
    January 2011 - April 2018

    Eastend.pl is an online store specializing in sports, youth and lifestyle clothing products.

    - Creative media preparation (advertising videos, web and print advertisements, 360-degree presentations).

    - Taking professional product and marketing photos and post-production photography.

    - Conducting and organization of photo shooting sessions.