Stanisław Malc - Gdańsk - Poland
A VFX & Technical Artist with 5 years of experience in writing shaders, visual effects creation and 3D modeling. Working on games such as Dark Envoy, Tales of Tomorrow: Experiment, Unholy, Barn Finders and also VR project NlightVR. Started as a modder in Fallout 4 huge mod Fallout Cascadia.
Dark Envoy is a non-linear RPG to offer exploration of a vast world with an emphasis on tactical combat layered with lore and strategy. A continuation of Event Horizon’s attempt, which began with the studio’s debut title Tower of Time, to shatter long-standing RPG tropes and to create something unique in the process.
My responsibilities:
- Visual Effects for skills, quests and environments
- Shader creation with HLSL and Amplify or Shader Graph(Unreal Engine Material Editors for Unity)
- Technical Reviews
- Writing documentation
Dark Envoy is a non-linear RPG to offer exploration of a vast world with an emphasis on tactical combat layered with lore and strategy. A continuation of Event Horizon’s attempt, which began with the studio’s debut title Tower of Time, to shatter long-standing RPG tropes and to create something unique in the process.
My responsibilities:
- Visual Effects for skills and environments
- Shader creation with HLSL and Amplify (Unreal Engine Material Editor for Unity)
- Rigging and asset implementation
- Writing documentation and creating pipelines for artists
- Game optimilization and troubleshooting
Duality Games is a game development studio based in Warsaw. Founded in 2017. Studio created games like Barn Finders and Accident and working on three new titles: Tales of Tomorrow: Experiment, Unholy and Radiance.
My responsibilities:
- Creating Levels from Blockaut to final meshes.
- Creating Assets
- VFX - Niagara
- Writing Shaders in Unreal Engine Material Editor
- Level Optimization and profiling
At Nlightnin Production I worked on the "NlightVR ™" project. Virtual Reality Meditation Center and Oncological therapy in the form of a game.
My responsibilities:
- 3D Asset Creation and optimization for VR environments
- PBR Texturing and Material Creation
- Level and Environment Art for Virtual Reality in Unreal Engine 4.
- Programming Shaders in Unreal Material Editor.
- Scripting in UE4 Blueprints.
- Optimization of purchased 3D models to meet the set criteria - the number of triangles and LOD's, optimization of materials and transparency use, number and size of textures.
- Optimization of environments to achieve the proper number of frames on the previously indicated hardware configuration. Use of Intel Graphics Frame Analyzer and NVIDIA® Nsight™ to track optimisation and make suitable changes.
About the project:
Fallout Cascadia is an upcoming modification to Bethesda's Fallout 4. It will function as a new game every step along the way. Fallout Cascadia takes the player back to the west coast and is geographically centered around Seattle, Washington. It will feature a new worldspace comparable to the one in Fallout 4, a new branching main quest, new factions, weapons, armors, a new protagonist (who is yet to be revealed) as well as much more. It will be nothing short of a new entry into the Fallout franchise.
My Role:
I am preparing custom assets for post-apocalyptic Cascadia.
My Tasks:
- Hard Surface modeling of new assets
- Photogrametry
- Scultping and retopology of new assets
- Texturing new assets in Substance Painter and Photoshop
- Retexture and mesh modification of old assets
- Asset optimisation for Bethesda Creation Engine
Eastend.pl is an online store specializing in sports, youth and lifestyle clothing products.
- Creative media preparation (advertising videos, web and print advertisements, 360-degree presentations).
- Taking professional product and marketing photos and post-production photography.
- Conducting and organization of photo shooting sessions.