Castle In The Clouds - Full Game Environment

Castle In The Clouds Trailer, featuring my fully made environment, music and sound effects. All Renders are from Unreal Engine 4

View on the cloud and back of the castle.

View on the cloud and back of the castle.

For optymalisation I prepared LODs for every mesh seen on the screenshots. Groups of static meshes like buildings were made in to the merge actors to cut the Draw Calls amount.

For optymalisation I prepared LODs for every mesh seen on the screenshots. Groups of static meshes like buildings were made in to the merge actors to cut the Draw Calls amount.

Decals and Vertex Painting on buildings made feel of variety in the city.

Decals and Vertex Painting on buildings made feel of variety in the city.

I made over 250 3D models to complete this environment map. Big Part of the modeling was 3 different modular sets: Castle, Fortifications and City buildings.

I made over 250 3D models to complete this environment map. Big Part of the modeling was 3 different modular sets: Castle, Fortifications and City buildings.

Buildings made with modular set, materials use Vertex Painting to build more difference between the same models. For further variety I made 10 different stains and dirt decals.

Buildings made with modular set, materials use Vertex Painting to build more difference between the same models. For further variety I made 10 different stains and dirt decals.

Clouds Shader is made with Parallax Oclussion for 3D effect, fully animated for great look. Optymised to suit the game with splitscreen. Textures where made from photos that I took flying to Italy.

Clouds Shader is made with Parallax Oclussion for 3D effect, fully animated for great look. Optymised to suit the game with splitscreen. Textures where made from photos that I took flying to Italy.

Custom Volumetric Cloud Shader made for Cemetery.

Custom Volumetric Cloud Shader made for Cemetery.

Inside of the castle with visual effect of capture point that I made in Unreal Engine.

Inside of the castle with visual effect of capture point that I made in Unreal Engine.

Foliage textures were made with photogrametry. I prepared custom master shader for all of them, with animation when player steps on the grass and other plants. Wind and other features.

Foliage textures were made with photogrametry. I prepared custom master shader for all of them, with animation when player steps on the grass and other plants. Wind and other features.

Fortification Material with Occlusion Mapping and Vertex Painting. Most of the materials in the game use this shader. Walls of buildings use vertex painting with different textures like stone or brick to mix with medieval plaster.

Fortification Material with Occlusion Mapping and Vertex Painting. Most of the materials in the game use this shader. Walls of buildings use vertex painting with different textures like stone or brick to mix with medieval plaster.

All Textures were made from photographs taken in Poland and Italy. Processed with Materialize, Quixel and Substance Painter.

All Textures were made from photographs taken in Poland and Italy. Processed with Materialize, Quixel and Substance Painter.

I created over 80 instances of different materials to fill the map with variety. To make them I prepared 20 different master materials for different purposes.

I created over 80 instances of different materials to fill the map with variety. To make them I prepared 20 different master materials for different purposes.

More textures and materials can be seen in the trailer

More textures and materials can be seen in the trailer

Scene in Reaper DAW for Trailer Music track and sound effects mix. For most of the instruments I used Xpand2 Vst. For the Project I made over 150 sound effects samples, with sample manipulation and synthesizers.

Scene in Reaper DAW for Trailer Music track and sound effects mix. For most of the instruments I used Xpand2 Vst. For the Project I made over 150 sound effects samples, with sample manipulation and synthesizers.

Thanks for Watching!

Thanks for Watching!

Castle in the clouds is a game in early development, prepared in a team of three people. My roles are environmental artist and sound engineer. The rest of the team consists of Błażej Przybył - Character artist, and Piotr Muchliński - Unreal Developer.
- I made over 250 static meshes in a Blender and Modo. Packages of models for various uses, such as constructing the city houses, streets, castle, walls and vegetation.
- I created over 80 instances of materials with custom textures made with photogrametry, prepared with use of Materialize, Quixel Mixer, Substance Painter and Affinity Photo.
- I programmed 20 master materials in the process with different features.
- Prepared Over 150 sound waves for shouts, damage, magic, and natural ambient sounds.
- I made entire city environment for Main Level seen on the screenshots and trailer.
Working full time at NlightVR, it took about 6 months to complete this project after hours.