Houdini generated shape of the galaxy. Gas cloud and little stars was added with particles that spawn inside the different mesh that fit all the planets and stars
Creation of the Galaxy in Houdini
My artistic interpretation of the Spinning Neutron Star. If they spin towards Earth, they are called Pulsars. The highest registered speed is 716 times per second, called PSR J1748-2446ad.
Neutron Star Animation.
Burning planet with a hot gas atmosphere.
Black Hole Shader animation
Black hole with an accretion disk.
Star System generated randomly in Blender. Stylised to look like No Man's Sky game.
Texture Generator programmed in Blender for Texture Baking. Generates different Gas Giant textures and cracks.
New Programmed Shader Collection For this Space Asset Pack
Material for Landscape - Two PBR set of textures with Shader that used Vertex Blending and Parallax Occlusion for more shape. Made With Substance Painter and Unreal Material Editor
Meshes Made in Blender used in the project.
Playing No Man's Sky and Elite Dangerous inspired me to make my own cosmic space. Knowing more about writing shaders, I decided to try my hand at science fiction again. Creating all these elements gave me a lot of satisfaction seeing my work in real-time engine. Flying player camera between stars.